A downloadable asset pack

Buy Now$3.99 USD or more

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DyLiquid - fully customizable realistic surface tension dynamic simulation. You can create various kinds of liquid (even with texture) such as water, paint, oil, lava, mud and other. You can use it for 2D game genres like platformers or physics arcades.

It doesn't use phisics engine (Box2D or LiquidFun) for working but it can work with it.

DemoDownload

Features:

  • Fully customizable physics properties of liquid (like surface tension and spread of waves).
  • Fully customizable visual properties (like position, size, colour, gradient, alpha, texture and blend mode).
  • Can create several instances of liquid with different properties.
  • Precise y collision checking with liquid surface.
  • Wave reaction on collision influenced by velocity.
  • Particle splash effects.
  • Can create wave directly in some point of liquid surface.
  • Can create floating / swiming in water object.
  • Can generate auto-wawing on a water surface.
  • Optimized, clean and commented code.
  • Perfect work on all platforms - Windows, Mac, Linux, Android, iOS, HTML5 and other.
  • Technical support for all who purchased.
  • And even more.

You need intermediate knowledge of GML to use.

It doesn't use surfaces for drawing.

It doesn't use shaders for drawing.

Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)

My other assets! Fixture editor, LUT, physics rope, textured terrain, custom savegame system, day night cycle, breakable physics objects, shaders and more.

Purchase

Buy Now$3.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

DyLiquid.gmez 163 kB
DyLiquid.yymp 183 kB
DyLiquid.gmz 170 kB
DyLiquid.yyz 357 kB

Development log

Comments

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Hello, is still updated and working?

I bought that and I have updated all the functions, thank you for this tool is really what i was looking for.

I would like to know if there is any chance to add a small white line at the start of the water.